3D & VFX Artist
AndreaLazzaro
Bringing cinematic worlds to life through 3D art, simulation, and real-time VFX.
About
I bring cinematic worlds to life — one simulation, one frame at a time.
I'm a 3D & VFX artist from Switzerland with a multidisciplinary background in Computer Science, Game Design, and Visual Effects. My practice centers on building cinematic 3D assets and VFX workflows across Maya, Houdini, Unreal Engine, and Unity.
From real-time virtual production on professional TV sets to high-fidelity Houdini simulations and Metahuman pipelines, I move fluidly between technical problem-solving and visual craft — always in service of the shot.
5
Languages Spoken
4
Studios & Institutions
Selected
Work
A collection of projects spanning 3D environments, VFX simulations, and games.
Featured
3D Animation
Quick Studies
Houdini simulations and motion graphics — short daily studies.
RBD Simulation
Houdini VFX
Pyro Simulation
Houdini VFX
Water Simulation
Houdini VFX
Crash & Burn
Houdini VFX
Pyro Study 004
Houdini VFX
Heartbeat
Motion Graphics
3D Logo Reveal
Motion Graphics
Flag Simulation
Motion Graphics
Neon Sign
Motion Graphics
Wine Pour
Motion Graphics
Drawings
Life drawing studies, outside of the 3D pipeline.

Violin Study

Female Figure Study

Anatomical Study — Skin

Tripod Mechanism Study

Side Profile

Portrait

Bird

Natural Landscape

Glass Bottles

Bust Sculpture

Grammophone Sketch
Experience
Diploma in 3D Animation & VFX
Vancouver Film School
2025–2026
- — Brought assets to life from concept art to finished product — model, sculpt, retopo, textures, rig, motion capture, lights, and render.
- — Created high-quality simulations in Houdini (fluid, smoke, RBD, particles).
- — Directed and coordinated a team of four to create a short film inside Unreal Engine 5.
Virtual Production Intern
RSI — Radiotelevisione svizzera
2024–2025 · 2 months
- — Operated Unreal Engine environments for real-time playback on professional TV sets.
- — Executed real-time lighting adjustments to match creative direction.
- — Coordinated with directors and DOPs to troubleshoot issues quickly.
3D Artist Intern
Stelex Software
2024 · 4 months
- — Created 3D characters and props for Unreal Engine renders.
- — Photoscanning and high-fidelity Metahuman creation.
Diploma in Visual Design — Gaming Specialization
SSS_AA Lugano
2022–2024
- — Created mobile 2D games inside Unity.
- — Collaborated with Stelex Software to create a demo for a Nintendo-exclusive video game.
Additional Education
Sinology (Mandarin Chinese)
University of Zurich, CH
2020–2022
Informatics (Computer Science)
University of Zurich, CH
2019–2020
Intensive Chinese Language Course
Qingdao, China
2018–2019 · 6 months
High School Diploma — Chemistry & Biology
Liceo Bellinzona, CH
2013–2018
Achievements
World Robot Olympiad
Represented Switzerland — New Delhi
Voice Art Dubbing School Training
2021–2022
Skills & Tools
Skills
- 3D Modeling & Sculpting
- VFX Simulation
- Virtual Production
- Rigging & Motion Capture
- Game Design
- Character Creation
- Lighting & Rendering
- Photogrammetry
Tools
- Houdini
- Maya
- Unreal Engine
- Unity
- Substance Painter
- Nuke
- After Effects
- Python / C#
Languages
- Italian — Native
- English — Fluent
- Mandarin — B2
- German — B2
- French — A2
Contact
Let's bring your next shot to life.
+41 77 464 59 18 · Lumino, TI, Switzerland







