Andrea Lazzaro

3D & VFX Artist

AndreaLazzaro

Bringing cinematic worlds to life through 3D art, simulation, and real-time VFX.

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About

I bring cinematic worlds to life — one simulation, one frame at a time.

I'm a 3D & VFX artist from Switzerland with a multidisciplinary background in Computer Science, Game Design, and Visual Effects. My practice centers on building cinematic 3D assets and VFX workflows across Maya, Houdini, Unreal Engine, and Unity.

From real-time virtual production on professional TV sets to high-fidelity Houdini simulations and Metahuman pipelines, I move fluidly between technical problem-solving and visual craft — always in service of the shot.

5

Languages Spoken

4

Studios & Institutions

Selected
Work

Featured

3D Animation

Quick Studies

Houdini simulations and motion graphics — short daily studies.

RBD Simulation

Houdini VFX

Pyro Simulation

Houdini VFX

Water Simulation

Houdini VFX

Crash & Burn

Houdini VFX

Pyro Study 004

Houdini VFX

Heartbeat

Motion Graphics

3D Logo Reveal

Motion Graphics

Flag Simulation

Motion Graphics

Neon Sign

Motion Graphics

Wine Pour

Motion Graphics

Drawings

Life drawing studies, outside of the 3D pipeline.

Violin Study

Violin Study

Female Figure Study

Female Figure Study

Anatomical Study — Skin

Anatomical Study — Skin

Tripod Mechanism Study

Tripod Mechanism Study

Side Profile

Side Profile

Portrait

Portrait

Bird

Bird

Natural Landscape

Natural Landscape

Glass Bottles

Glass Bottles

Bust Sculpture

Bust Sculpture

Grammophone Sketch

Grammophone Sketch

Experience

Diploma in 3D Animation & VFX

Vancouver Film School

2025–2026

  • Brought assets to life from concept art to finished product — model, sculpt, retopo, textures, rig, motion capture, lights, and render.
  • Created high-quality simulations in Houdini (fluid, smoke, RBD, particles).
  • Directed and coordinated a team of four to create a short film inside Unreal Engine 5.

Virtual Production Intern

RSI — Radiotelevisione svizzera

2024–2025 · 2 months

  • Operated Unreal Engine environments for real-time playback on professional TV sets.
  • Executed real-time lighting adjustments to match creative direction.
  • Coordinated with directors and DOPs to troubleshoot issues quickly.

3D Artist Intern

Stelex Software

2024 · 4 months

  • Created 3D characters and props for Unreal Engine renders.
  • Photoscanning and high-fidelity Metahuman creation.

Diploma in Visual Design — Gaming Specialization

SSS_AA Lugano

2022–2024

  • Created mobile 2D games inside Unity.
  • Collaborated with Stelex Software to create a demo for a Nintendo-exclusive video game.

Additional Education

  • Sinology (Mandarin Chinese)

    University of Zurich, CH

    2020–2022

  • Informatics (Computer Science)

    University of Zurich, CH

    2019–2020

  • Intensive Chinese Language Course

    Qingdao, China

    2018–2019 · 6 months

  • High School Diploma — Chemistry & Biology

    Liceo Bellinzona, CH

    2013–2018

Achievements

  • World Robot Olympiad

    Represented Switzerland — New Delhi

  • Voice Art Dubbing School Training

    2021–2022

Skills & Tools

Skills

  • 3D Modeling & Sculpting
  • VFX Simulation
  • Virtual Production
  • Rigging & Motion Capture
  • Game Design
  • Character Creation
  • Lighting & Rendering
  • Photogrammetry

Tools

  • Houdini
  • Maya
  • Unreal Engine
  • Unity
  • Substance Painter
  • Nuke
  • After Effects
  • Python / C#

Languages

  • Italian — Native
  • English — Fluent
  • Mandarin — B2
  • German — B2
  • French — A2

Contact

Let's bring your next shot to life.

lazzaro.andrea1998@gmail.com

+41 77 464 59 18 · Lumino, TI, Switzerland